Jul 31, 2006, 09:16 AM // 09:16
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#81
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Academy Page
Join Date: Nov 2005
Guild: Army of Kryta [AOK]
Profession: R/
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And the problem is? Make skills for the other classes that can remove a saintly spell? doh.. maybe skills that remove saintly spells and enchants aswell.... ..there You go sorted... ..and You even have new skills for the other professions...
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Jul 31, 2006, 09:20 AM // 09:20
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#82
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Frost Gate Guardian
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1: lose the healing property of mysticism.
2: increase the recharge of AoE enchants to 15-20/increase the energy cost of AoE enchants to 15.
3: simmer until golden brown.
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Jul 31, 2006, 09:39 AM // 09:39
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#83
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Wilds Pathfinder
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Quote:
Originally Posted by WhiteZombie
1: lose the healing property of mysticism.
2: increase the recharge of AoE enchants to 15-20/increase the energy cost of AoE enchants to 15.
3: simmer until golden brown.
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Yes break them down until all thats left is a broken class that no one wants to play and give people more reasons not to buy the new expansion like factions.
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Jul 31, 2006, 09:58 AM // 09:58
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#84
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Our Other Name Was Funnier [BaN]
Profession: W/E
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Quote:
Originally Posted by zakaria
i told you guys dervish profession is already broken and flawed and can't be represented in meta game.
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That sounds extreme but I think you're right. The basic function of the Dervish is to exploit the Mysticism energy/health gain. The only thing they can do is tweak the degree to which it can be exploited. It's more likely to be too powerful or too weak than it is to be balanced just right.
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Jul 31, 2006, 10:05 AM // 10:05
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#85
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Frost Gate Guardian
Join Date: May 2006
Profession: A/
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LEAVE THE ARMOR ALONE! One thing you gusy got to understand it's a BETA! Another thing is..There are going to be 'Anti-Derv' Skills for the other classes!! Or did you forget the other classes get new skills...
Last edited by Saix The Spartan; Jul 31, 2006 at 10:15 AM // 10:15..
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Jul 31, 2006, 11:57 AM // 11:57
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#86
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Banned
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how about removing the dervish class in nightfall release?
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Jul 31, 2006, 12:00 PM // 12:00
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#87
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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The only thing that needs a whack is CoP.
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Jul 31, 2006, 12:08 PM // 12:08
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#88
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Banned
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Quote:
Originally Posted by Sarevok Thordin
The only thing that needs a whack is CoP.
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agree
Contemplation of Purity
"Lose all enchantments. For each one lost, you gain 6-65 health, lose one hex, and lose one condition. You cannot use the skill if Divine Favor attribute is less than or equal to 2."
Done. no "NERF DERVISHES OMG> I WANT THEM TO BE LIKE WARRIORS WITH CYCLONE AXE, MY WASD IS BROKEN> AND I DONT WANNA TAKE NOOB SKILLS LIKE SHELTER SPIRIT BOND AND PROT SPIRIT IN HA OR GVG!!!@@!!"
Last edited by tomcruisejr; Jul 31, 2006 at 12:11 PM // 12:11..
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Jul 31, 2006, 12:22 PM // 12:22
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#89
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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All I can say is as a primary warrior player I want to still have a semblence of use in PvP and PvE.
ATM the dervish seems to be able to match dammage output, but packs massive self heals + hex/condition removal to boot and ignores all the antiwarrior counters (except slowdown wards) because they don't actually swing a weapon to unleash massive dammage.
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Jul 31, 2006, 12:29 PM // 12:29
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#90
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Wilds Pathfinder
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Quote:
Originally Posted by Quid Pro Quo
Indeed. A lot of these threads and posts are from emotions.
People were pissed off by certain Dervish builds and now want their own kind of revenge. The Dervish shouldn't be nerfed just, as you said, rebalanced.
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You're kidding right? Dervish in avatar form is very hard to kill and when they get into your face things get ridiculous. It feels like someone slamming you with aftershock after aftershock, only faster. On top of that they have tons of healing, striping enchants does nothing but screw you further with conditions while healing dervish and giving him energy.
The whole class has insane intraclass synergies. You do damage by casting enchantments with very low recharges. You then use signet of piety to lose those same enchantments at no cost(it's a signet) receiving massive healing from signet + primary attribute and receiving energy. You also deal offensive conditions at the same time. While anything is recharging you can use scythe which has better DPS than at least daggers if not swords and it is also aoe attack. How is THAT not overpowered??
So try to sell your "It's fine" speech to people with an IQ of room temperature, cos I'm not buying it.
Here are 3 things that should happen at the very least:
Mysticism needs nerf. Right now 10 mysticism means free RoFs and things like that. It should be brought down to level of paragon's leadership(that is 1 en per 3 ranks). Hell, dervish has 4 pips of regen unlike 2 of paragon and they get their full energy return whenever enchantment ends, paragon gets full return only if shout affects that many people(many affect a single person).
So I think 1 en per 3 ranks would be way more fair. They still get healing anyhow.
And second thing, I think they need to raise recharges on all those 5 and 8 sec recharge Pbaoe enchants. Most of them last at least double their recharge at 12 att, while classes like assassin need 15 in att for duration to match recharge on most of theirs(locust fury, way of the empty palm, etc).
Many could use 12 sec and 15 sec recharges.
And third thing, do somethign to signet of piety.
This is the very least that should happen. It would actually make dervishes use their scythes instead of slotting bunch of pbaoe enchants then throwing them up and down. Maybe then they would stick with one of these enchants and actually use it to change weapon damage(you know, that thing that happens, when enchantment is on you, that nobody cares about right now).
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Jul 31, 2006, 12:44 PM // 12:44
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#91
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Frost Gate Guardian
Join Date: May 2006
Profession: A/
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Lets think of some ways to BALANCE Derv's w/o Nerfing them to hell..
Looking aorun on the forums i see nothing but Derv's are WAY to Over powered and need to be nerfed so there more useless in PvE then Sins.
Some of the things that i have seen is: Make armor 60 Al, Make them attack slower, Make Enchanments spells take 2-3 seconds to cast (Now WTF), Get rid of them... And some others.
So instead of nerfing them to hell howabout we BALANCE them a little better. here are some of my thoughts.
I didn't think of this one but it's good: Name Derv Enchantments Something else so CoP doesn't affect them.
These are mine: Make the Damage Enchants (Like Balths Rage) Have to wait longer untill you get that after affect, something like 45 seconds.
Make The enchantments cost like an extra 5 Energy. A slightly higher recharge time like a extra 5 seconds...
I got to go now, i will post more once i'm back later. Post some of your own, that don't make them crap. Thank you, and PLEASE PLEASE Don't turn this into a flamefest..
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Jul 31, 2006, 12:59 PM // 12:59
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#92
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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It was a BETA TEST. It was designed to test the new professions on a large scale to collect data. So ANet can use the data to balance the professions.
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Jul 31, 2006, 12:59 PM // 12:59
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#93
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Frost Gate Guardian
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imho, the armor/attack of dervishes are fine. The only thing that's abusable are the fast-recharge enchants + cop. Increase ~8 sec recharge enchants up to 10-15 sec recharge.
As for CoP, others mentioned this before when war/mo was abusing it in GvG. Add the description "50% chance to fail with 4 Divine Favor or less", then make it work accordingly. Voila, CoP abuse is gone.
There's no need to change the derv enchants to a special category of its own, since that'll likely break a lot of other stuff (ie: mesmer spell interrupts don't affect Rit binding rituals).
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Jul 31, 2006, 01:39 PM // 13:39
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#94
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Ascalonian Squire
Join Date: Dec 2005
Guild: The Council of Demigods
Profession: W/N
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also an idea to make CoP remove a selected number of enchants that increase with more divine favor.
also an idea to increase recharge of the enchants, or when they are already on that they do not dmg again.
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Jul 31, 2006, 01:55 PM // 13:55
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#95
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Academy Page
Join Date: Nov 2005
Guild: Army of Kryta [AOK]
Profession: R/
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Quote:
Originally Posted by Saix The Spartan
I didn't think of this one but it's good: Name Derv Enchantments Something else so CoP doesn't affect them.
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Just my idea aswell... ..and the other proffs could get skills that can remove that kind of enchantment like spell.
Other thing i would say is that the enchant dmg aoe could be lowered a bit.. ..maybe to adjacent? But atm it did seem big .
But pls DONT touch the armour AL!
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Jul 31, 2006, 01:56 PM // 13:56
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#96
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I dont think CoP was all that abusive. There is other ways to achieve the same thing that CoP does in the Dervish skillset that often times work better than CoP. CoP is balanced enough as is.
I think the holy damage on a few skills might have to be reduced (Balth Rage, Heart of Holy Flame). Possibly a few seconds added here and there on the recharge of certain chants. It is a bit concerning that RoF/Guardian spam is a bit too effective on a Dervish but that might not really need to be addressed. In the past we've seen minor changes make people's opinion shift from "totally imbalanced" to "now it's useless." I think minor tweaking of the holy damage chants in terms of damage and/or recharge should be just fine. Tempering with stuff like armor or how Mysticism works seems over the top.
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Jul 31, 2006, 02:00 PM // 14:00
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#97
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Or you could disable them in PvP
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Jul 31, 2006, 02:14 PM // 14:14
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#98
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Why not just make that more targets attack hit, weaker it hit to each target.
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Jul 31, 2006, 02:20 PM // 14:20
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#99
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Academy Page
Join Date: Jan 2006
Location: UK
Guild: None and looking!
Profession: N/
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' howabout we BALANCE them '
Why bother, Its Anets job and we have no say.
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Jul 31, 2006, 02:22 PM // 14:22
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#100
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Krytan Explorer
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yea, I find it only fair that the target of the attack takes full damage and the other ones hit in the AoE take half, or one third, damage. And the avatars, they could add some penalty (ie. exhaustion, or double skill recharge time) so that they wouldn't be so much better than the other elites in the game.
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